Total Medals Earned: 3,924 (From
584 different games.)
Total Medal Score: 73,730 Points
Beat Level 02 within a minute without the use of an extra hint or getting it wrong.
Beat Level 09 within a minute without the use of an extra hint or getting it wrong.
Beat Level 06 within a minute without the use of an extra hint or getting it wrong.
Beat Level 08 within a minute without the use of an extra hint or getting it wrong.
Beat Level 03 within a minute without the use of an extra hint or getting it wrong.
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Beat Level 04 within a minute without the use of an extra hint or getting it wrong.
Beat Level 05 within a minute without the use of an extra hint or getting it wrong.
Beat Level 15 within a minute without the use of an extra hint or getting it wrong.
Beat Level 01 within a minute without the use of an extra hint or getting it wrong.
Beat Level 12 within a minute without the use of an extra hint or getting it wrong.
Beat Level 13 within a minute without the use of an extra hint or getting it wrong.
Beat Level 11 within a minute without the use of an extra hint or getting it wrong.
Beat Level 10 within a minute without the use of an extra hint or getting it wrong.
Beat Level 14 within a minute without the use of an extra hint or getting it wrong.
Beat Level 23 within a minute without the use of an extra hint or getting it wrong.
Beat Level 17 within a minute without the use of an extra hint or getting it wrong.
Beat Level 25 within a minute without the use of an extra hint or getting it wrong.
Beat Level 22 within a minute without the use of an extra hint or getting it wrong.
Beat Level 20 within a minute without the use of an extra hint or getting it wrong.
Beat Level 18 within a minute without the use of an extra hint or getting it wrong.
Beat Level 16 within a minute without the use of an extra hint or getting it wrong.
Beat Level 24 within a minute without the use of an extra hint or getting it wrong.
Beat Level 21 within a minute without the use of an extra hint or getting it wrong.
Beat Level 19 within a minute without the use of an extra hint or getting it wrong.
It whips up blizzards in mountains that are always buried in snow. It is the abominable snowman.
Using its ability to read minds, it will sense impending danger and teleport to safety.
Every time Absol appears before people, it is followed by a disaster such as an earthquake or a tidal wave. As a result, it came to be known as the disaster Pokémon.
They use their tusks to crush the berries they eat. Repeated regrowth makes their tusks strong and sharp.
When attacked, it launches its horns in quick volleys. Its innards have never been seen.
It is timid, and always curls itself up in a ball. If attacked, it flares up its back for protection.
It nests at the edge of sharp cliffs. It spends all day carrying food to its awaiting chicks.
Since a broken tusk will not grow back, they diligently sharpen their tusks on river rocks after they've been fighting.
Gardevoir has the ability to read the future. If it senses impending danger to its Trainer, this Pokémon is said to unleash its psychokinetic energy at full power.
Under a full moon, this Pokémon likes to mimic the shadows of people and laugh at their fright.
A Pokémon that is said to live in a world on the reverse side of ours. It appears in an ancient cemetery.
They are kind but can be relentless when defending territory. They challenge foes with tusks that can cut steel.
An extremely cautious Pokémon. It cloaks its body with its fluffy ear fur when it senses danger.
It's said that no foe can remain invisible to Lucario, since it can detect Auras. Even foes it could not otherwise see.
It traps enemies with its suction-cupped tentacles, then smashes them with its rock-hard head.
Salamence came about as a result of a strong, long-held dream of growing wings. It is said that this powerful desire triggered a sudden mutation in this Pokémon's cells, causing it to sprout its magnificent wings.
They live buried in the sands of the desert. There is no Pokemon superior to Sandile himself.
Moves incredibly quickly and shreds its enemy with its razor-sharp scythes. On rare occasions, it flies with its delicate wings.
Lives lazily by the sea. If the Shellder on its tail comes off, it becomes a Slowpoke again.
Since their two heads do not get along and compete with each other for food, they always eat too much.
A master of courtesy and swordsmanship, it fights using extending swords on its elbows.